![]() ![]() These tiles are segments of track from the main game, complete with roadside details and often things to smash into. The basic editor is the first port of call and involves little more than placing tiles of track onto a grid. It’s so intuitive that not even a tutorial is included. ![]() Unbounded’s city builder is such a joy to use that the number of hours I’ve spent on it easily goes into double figures. ![]() Usually when a game features the ability to make your own content I’ll have a quick fiddle for ten minutes or so (or at least until any achievements related to creating custom content unlock) and then never bother with it again. While the single player mode isn’t quite as lovely as we’d hoped – it’s a Ridge Racer game in name alone and thus lacking in identity because of it – the track building tools give it an unprecedented amount of hidden depth. With the developers of Flatout at the helm we always expected this Ridge Racer reboot to be something special.
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